Speed Cups: Anleitung, Rezension und Videos auf lvbagcopy.com Bei Speed Cups werden Becher gestapelt. Sie sind etwas größer als Likörgläser, bunt und aus. CUPS. Ausbaufähige Anleitung. Dieser Anleitung fehlen noch einige Informationen. Wenn Du etwas verbessern kannst, dann editiere den Beitrag, um die Qualität. Wir zeigen euch, wie ihr den "Cup"-Song ganz leicht lernen könnt. Alles was ihr dazu braucht ist ein Becher & unsere Anleitung in 10 Schritten.
Speed Cups 6Rapid Cups: Anleitung, Rezension und Videos auf lvbagcopy.com In Rapid Cups stapeln Spieler Becher aufeinander. Um einen Becher auf einen bereits. Speed Cups: Anleitung, Rezension und Videos auf lvbagcopy.com Bei Speed Cups werden Becher gestapelt. Sie sind etwas größer als Likörgläser, bunt und aus. Anleitung Einfach! - Becher Rhythmus, Becher Rap, Cup Song, Cup Rhythm, Becher Beat. Anleitung Einfach!
Cups Anleitung The software VideoCup Song ( Deutsch) einfach lernen 3/2/ · Place a single stack of cups in front of you to start. Display: Hold up the pattern you plan to model. A simple three cup pattern is a great place to start. Prompt: Ask the class what the first instruction should be, using only the four instructions allowed. The first move should be to "pick up cup.".
That's what the symbols are for! When you change an algorithm into symbols that a robot or computer understands, that's called programming. Ask the class to help you write the "program" for that first move by changing the text into an arrow.
Then work with them to write down the rest of the moves necessary to complete the pattern. Depending on the confidence of your students, you might switch back and forth frequently between acting as the "robot" and writing down the code, or you might push them to write the whole program before you will implement it.
One possible solution looks like this:. Volunteer: Once the class has completed the model program, ask one of the students to come up and act as the "robot" to ensure that the program really works.
Encourage them to say the instructions out loud as they "run" the code. Group: Place students into groups of 4. Each group should then further break down into two pairs - each pair will develop their own program to be "run" by the other pair.
Display: Show resource mrf-cup-stacks-b not found to the class or hand out individual copies for groups to use. Have each pair not group choose which idea they would like their robots to do.
Try to push for an easier idea for the first time, then have them choose a more complex design later on. Encourage pairs to keep their choice secret from the other half of their group.
Discuss: Give each pair time to discuss how the stack should be built, using only the provided symbols. Make sure each group writes down the "program" somewhere for the "robot" to read later.
Do: Once both of the group's pairs have completed their programs, they can take turns being "robots" for each other by following the instructions the other pair wrote.
Encourage students to watch their "robot" closely to ensure that they are following instructions. If a student sees a bug and raises their hand, have the robot finish the instructions to the best of their ability.
Afterward, have the students discuss the potential bug and come up with solutions. Continue repeating until the stack is built properly. Circulate: Look for groups who are trying to take shortcuts by adding extra things like numbers to their code.
Praise them for their ingenuity, but remind them that for this exercise, the robots do not understand anything but the provided symbols. If you like, you can hint that they should save their brilliant solution for the next time they play this game, since they might get the chance to use their invention soon!
Iterate: Depending on the time available, mix up the pairs and give them a chance to do a different pattern. Each time groups repeat the process, encourage them to choose a more challenging pattern.
Sense making: The goal of this discussion is to give students space to make sense of their experience both as robot and programmer.
The questions are intentionally broad, but designed to get students thinking about the challenges of writing a clear program and the constraints of a robot or computer in interpreting your instructions.
Clap twice. Clap your hands together directly above the cup two times. Your hands should be above the cup. Tap the top of the cup three times.
Alternate your hands during this step. Start with your right hand, then left hand, the right hand. You will use primarily your fingertips to tap the cup.
You would still alternate right hand, left hand, right hand. Part 2 of Clap once. Clap above the cup again.
Make sure you are still about six inches above the cup. However, this time, just clap once. Pick up the cup. Grasp the bottom of the cup with your right hand.
Pick the cup up to hover about two to three inches above the table. Try to make an audible sound when grasping the cup. Move the cup to the right and set it down.
Move the cup about three inches to the right. Set the cup down, making another audible noise. The cup should still be rim down.
Part 3 of Clap once again above the cup. Continue to keep your hands about six inches above the cup. Grasp the cup with your right hand.
Turn your right hand so that your thumb is pointing down and your palm is facing the right. Grasp the cup with your hand.
Rotate the cup. Naturally rotate the cup ninety degrees clockwise. The rim, or opening, of the cup should be facing the left.
Hit the rim of the cup. Use the palm of your hand to hit the opening of the cup. Be sure that your hand connects with the rim to make another audible noise.
Continue to rotate the cup about forty-five degrees. Turn the cup a little further in a fluid motion. The cup just almost be straight up and down with the rim up.
Tap the edge of the cup on the table. Before the cup reaches the straight up and down position, tap the bottom edge of the cup to the table.
Pass the cup the your left hand. Continue to turn the cup clockwise. Grasp the bottom of the cup with your left hand. Try to make another audible noise when your left hand touches the cup.
These noises maintain the beat of the Cup Song. Hit your right hand on the table. Cross your right arm to hit the table near the left side of your body.
For scanning, using the guides here to set up my scanner worked well. This is using hplip since I have a psc all in one printer.
Ive set up my printer with the hplip hpcup driver not for printing, which I couldn't get to work, but so the hplip utilities can be used.
I can use the hp-level and other commands to interrogate my printer to get status and ink levels. I created my own webpage to give me ink status.
HPLIP does not work for printing, seems to have some problems, probably related to the optware conversion or building setup. By the way, if you use any hplip function such as scanning or checking ink, this knocks out the usblp module so I have a script to check this and remove and restore the module so I can print again.
Most of the problems were related again to not quite being optware conformant. This should have worked for every ghostscript call but I had to manually edit the PPDs?
I had to modify this script for optware and fix its permission. I also had to install bc for calculations. To get the corresponding pdftops utility, I first installed xpdf.
This did not turn out well since manually converting a pdf file to ps and sending it directly to the printer device would lock up the printer.
I therefor humbly request that somebody test these XPDF utilites and fix the package. The pdf2ps does a good job of translating, although rather intensive and creates large files, but I actually needed pdftops so I downloaded poppler and built it.
This worked pretty well so I have my hpij foomatic driver for printing locally. It's good enough for local stuff but since my slug is a print server also, I use the hpc raw printer driver, which uses the usblp module for really fast network printing.
As before, I have a regular scheduled script to fix the usblp module after any hplip functions such as scanning or interrogating status.
So, I basically have three printers setup. One for status, another one for local printing, and another for network raw printing. You could also supplement XPDF with a properly working poppler.
This setup has worked well for me for a while. Standalone server is not supported. Since it runs from an inet daemon, it does not take up memory when not active.
This is easily done using the CUPS web interface. Just define the printer as using the lpd protocol and specify the type, printer name and the name of the remote host as prompted.
The standard Mac 'Add Printer' dialogs may not pick up the correct path of your network printer. Select 'Internet Printing' and 'http:'. Enter your printer URL when prompted e.
Note: Even though I use the unslung-able kernel area to do this, it is meant for unslung-standard.
The able kernel directories are used in order not to mess up the standard kernel build so I can always reference the actual, unmodified unslung-standard kernel source.
Place user notes and potential issues below this. This seems not to work for me! The ESP package generally contains the pstoraster filter which is needed to convert all postscript files sent from Linux based clients.
This file is not included in the Unslung package and the i filter can't be used. The second thing is that the i filter uses a ghostscript binary for convertion - that's not included, too.
Perhaps anybody who got this working could fix this part of the description - the actual description is very disappointing when trying it out.
Seems to be a bug in vista. In windows the problem s not present. The issue with pstoraster is fixed in release 8. I run debian on my slug and upgraded to "Lenny", which includes a version of ghostscript 8.Das manuelle Hinzufügen eines Netzwerkdruckers ist also nur nötig, wenn der Druckserver seine Drucker nicht automatisch verbreitet. Hier kaufen. Hierzu kann das Programm cupsctl verwendet werden:. Ob in der Familie oder mit einer ganzen Kindergruppe: Casinos In Japan die kurzen Spielregeln und den einfachen Www.Web.De Lotto kann Em Gruppen Achtelfinale diesem turbulenten Aktionsspiel ohne langen Vorlauf direkt losgespielt werden.